<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Game developer jobs — Hiring Right Now</title><link>https://jobseveryhour.com/roles/game-developer/</link><description>Game developer jobs — Hiring Right Now</description><lastBuildDate>Sat, 14 Nov 2026 13:56:31 +0000</lastBuildDate><item><title>Senior Technical Artist - Unannounced Project at Scopely</title><link>https://jobseveryhour.com/job/senior-technical-artist-unannounced-project-scopely/</link><guid>https://jobseveryhour.com/job/senior-technical-artist-unannounced-project-scopely/</guid><pubDate>Fri, 13 Nov 2026 00:00:00 +0000</pubDate><description>ES - Barcelona, Spain. Hands-On Technical Art Development Create and iterate on complex, well-optimised materials and shaders for 2d &amp; 3D game assets. Create shaders and solutions for UI visual related work Prototype technical solutions for content creation, game integration, visual systems, and production workflows. Investigate and resolve complex technical issues across assets, shaders, materials, animation, prefabs, and runtime…</description></item><item><title>Technical Game Design Intern - Summer 2027 at Riot Games</title><link>https://jobseveryhour.com/job/technical-game-design-intern-league-of-legends-and-teamfight-riot-games/</link><guid>https://jobseveryhour.com/job/technical-game-design-intern-league-of-legends-and-teamfight-riot-games/</guid><pubDate>Wed, 11 Nov 2026 00:00:00 +0000</pubDate><description>Los Angeles, USA. League of Legends Work on live operations and new content for one of the core gameplay expressions of League of Legends (Summoner’s Rift or ARAM: Mayhem) Work on champion abilities, items, augments, or supporting game systems Collaborate with Designers and Engineers to add features and workflows to existing tools and pipelines to help the team work efficiently, or tackle unforeseen gameplay problems Teamfight…</description></item><item><title>Game Producer Intern, Teamfight Tactics (Masters/PhD) - Summer 2027 at Riot Games</title><link>https://jobseveryhour.com/job/game-producer-intern-teamfight-tactics-masters-phd-summer-20-riot-games/</link><guid>https://jobseveryhour.com/job/game-producer-intern-teamfight-tactics-masters-phd-summer-20-riot-games/</guid><pubDate>Wed, 11 Nov 2026 00:00:00 +0000</pubDate><description>Los Angeles, USA. Facilitate team activities, including standups, reviews, and/or retrospectives. Collaborate with other producers and leads to: Develop roadmaps and future plans for our products. Support teams by applying best practices from Scrum, Kanban, Waterfall or other Shadow other game production activities, including Events delivery, Content Production, Feature Development etc. Work with Art, Design, Engineering &amp; QA to…</description></item><item><title>Principal Concept Artist - VALORANT Mobile at Riot Games</title><link>https://jobseveryhour.com/job/principal-concept-artist-valorant-mobile-riot-games/</link><guid>https://jobseveryhour.com/job/principal-concept-artist-valorant-mobile-riot-games/</guid><pubDate>Wed, 11 Nov 2026 00:00:00 +0000</pubDate><description>Shanghai, China. Lead visual direction for major VALORANT Mobile features and moments, establishing creative concepts, visual targets, and quality expectations with external development and publishing partners. Engage early to align on direction, surface creative risks, and reduce avoidable rework Own creative review across partner-developed content, including sprays, emotes, icons, player cards, and other in-game assets. Provide…</description></item><item><title>Senior Game Designer, Systems - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/senior-game-designer-systems-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/senior-game-designer-systems-unpublished-r-d-product-riot-games/</guid><pubDate>Wed, 11 Nov 2026 00:00:00 +0000</pubDate><description>Shanghai, China. Own the design direction for major releases, defining player experience goals, design pillars, and the connections between features and content. Bring together gameplay systems, content, and thematic and narrative intent into a cohesive player journey, partnering with craft specialists rather than replacing their expertise. Lead design work across disciplines from early exploration through implementation, testing…</description></item><item><title>Technical Artist, Pokémon GO at Scopely</title><link>https://jobseveryhour.com/job/technical-artist-pok-mon-go-scopely/</link><guid>https://jobseveryhour.com/job/technical-artist-pok-mon-go-scopely/</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><description>JP - Tokyo, Japan. Collaborate with art, design, engineering, and product teams to build features and solve creative problems. Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools. Iterate on Unity 3D scene implementation to finalize product and creative requirements. Create performant graphics shaders for beautiful visuals. Facilitate communication and collaboration between art and…</description></item><item><title>Senior Level Designer - Stumble Guys! at Scopely</title><link>https://jobseveryhour.com/job/senior-level-designer-stumble-guys-scopely/</link><guid>https://jobseveryhour.com/job/senior-level-designer-stumble-guys-scopely/</guid><pubDate>Thu, 05 Nov 2026 00:00:00 +0000</pubDate><description>ES - Barcelona, Spain. Design and iterate on levels, courses, arenas, objectives, and interactive gameplay spaces across a range of game modes. Develop new win conditions, objectives, and progression structures that create varied and engaging multiplayer experiences. Design and adapt gameplay rules to support different player capabilities, interaction styles, and gameplay strategies. Explore how levels, objectives, rules, and player…</description></item><item><title>Rendering Technical Artist - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/rendering-technical-artist-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/rendering-technical-artist-unpublished-r-d-product-riot-games/</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><description>Shanghai, China. As a Senior Technical Artist, Rendering on the Unpublished R&amp;D Product team, you will translate creative direction into scalable, performant real-time rendering solutions. You will work across materials, shaders, lighting, and rendering systems in Unreal Engine 5 (UE5), partnering with engineering, art, and design teams to address visual and technical challenges. You will help improve rendering workflows, establish…</description></item><item><title>Senior Game Producer 高级游戏项目管理经理 - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/senior-game-producer-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/senior-game-producer-unpublished-r-d-product-riot-games/</guid><pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate><description>Shanghai, China. ） 制定并维护项目制作路线图： 负责为复杂、多阶段的研发项目制定清晰、完整的制作路线图，涵盖开发阶段、关键里程碑及阶段评审节点。将产品目标转化为不同时间维度下切实可行的执行计划，基于经验进行合理评估，并透明地沟通各项目标及里程碑的交付信心与潜在风险。确保团队计划与工作室及 Riot 整体规划保持一致。 设计并优化研发管理体系与流程： 灵活运用 Agile、Lean、Scrum、Kanban 及里程碑管理等方法，根据团队所处的研发阶段调整管理方式。与团队管理层合作，建立、推广并持续优化开发流程、项目管理工具（如 Jira）及跨职能协作机制。制定清晰的目标与衡量指标，持续提升流程效率。 组织并推动团队协作机制： 规划和主持团队的核心协作活动，包括项目规划会议、每日站会、任务梳理、里程碑与测试评审，以及回顾总结会议。确保各项会议目标明确、执行高效，并定期评估其实际价值。通过复盘推动交付质量、研发效率及团队健康度的持续改善。…</description></item><item><title>Senior Technical Artist at Roblox</title><link>https://jobseveryhour.com/job/senior-technical-artist-roblox/</link><guid>https://jobseveryhour.com/job/senior-technical-artist-roblox/</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><description>San Mateo, CA, United States. Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in…</description></item><item><title>Senior Character Artist at Epic Games</title><link>https://jobseveryhour.com/job/senior-character-artist-epic-games/</link><guid>https://jobseveryhour.com/job/senior-character-artist-epic-games/</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><description>BLANK,BLANK,Multiple Locations. Epic Games is searching for experienced Character Artists to join our team working on Fortnite. In this role you will create top-quality characters for use in gameplay, cinematics, and marketing material. You will also create accurate likenesses of various celebrities and music icons. In this role, you will Create characters, and likenesses based on direction from the project Art Director, IP partner and input from…</description></item><item><title>Senior Character Artist at Epic Games</title><link>https://jobseveryhour.com/job/senior-character-artist-epic-games-2/</link><guid>https://jobseveryhour.com/job/senior-character-artist-epic-games-2/</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><description>Cary,North Carolina,United States. Epic Games is searching for experienced Character Artists to join our team working on Fortnite. In this role you will create top-quality characters for use in gameplay, cinematics, and marketing material. You will also create accurate likenesses of various celebrities and music icons. In this role, you will Create characters, and likenesses based on direction from the project Art Director, IP partner and input from…</description></item><item><title>SG Campus Recruitment - Game Programmer at NetEase Games</title><link>https://jobseveryhour.com/job/sg-campus-recruitment-game-programmer-netease-games/</link><guid>https://jobseveryhour.com/job/sg-campus-recruitment-game-programmer-netease-games/</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><description>Singapore-Guoco Midtown. Create and develop world-class games for different platforms, particularly mobile platforms. • Join a highly creative team and work alongside leading game development teams in China to solve challenging technical problems. • Build immersive virtual worlds and use your code to deliver memorable experiences to players. • Participate in R&amp;D of world-class game engine technologies, continuously improving development…</description></item><item><title>SG Campus Recruitment - Game Designer at NetEase Games</title><link>https://jobseveryhour.com/job/sg-campus-recruitment-game-designer-netease-games/</link><guid>https://jobseveryhour.com/job/sg-campus-recruitment-game-designer-netease-games/</guid><pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate><description>Singapore-Guoco Midtown. Be the Architect: Bring your vision to life by designing the core gameplay mechanics that form the foundation of a game. • Be the Oracle: Use data and quantitative thinking to design the numerical systems of a virtual world. Balance combat outcomes, character progression, and in-game economies to keep the game world running smoothly. • Be the Magician: Create a wide variety of imaginative gameplay experiences that…</description></item><item><title>Senior Game Designer - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/senior-game-designer-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/senior-game-designer-unpublished-r-d-product-riot-games/</guid><pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate><description>Shanghai, China. Design, prototype, and iterate on engaging game content and player experiences, ensuring a high standard of quality, clarity, and player engagement. Translate creative direction and player experience goals into effective, actionable game design solutions. Develop and refine content structures and design approaches that support engaging and cohesive player experiences. Evaluate and validate design solutions through…</description></item><item><title>Senior Game Designer, Level - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/senior-game-designer-level-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/senior-game-designer-level-unpublished-r-d-product-riot-games/</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><description>Shanghai, China. Rapidly build and iterate gameplay spaces and environments through hands-on implementation. Tune player navigation, progression, and spatial flow to support player-focused design goals. Establish and promote level design best practices that support future development work. Develop multiple design solutions while clearly communicating trade-offs and implementation considerations. Utilize rapid prototyping and…</description></item><item><title>Senior Game Designer, Combat – Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/senior-game-designer-combat-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/senior-game-designer-combat-unpublished-r-d-product-riot-games/</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><description>Shanghai, China. Design, prototype, and iterate on gameplay experiences and systems, ensuring high standards of quality, clarity, and player engagement. Explore innovative game design approaches, evaluate potential solutions, and articulate trade-offs and risks. Establish design principles, best practices, and workflows to support consistent quality and efficient development. Utilize rapid prototyping, playtesting, and feedback to…</description></item><item><title>Game Producer, Gameplay - Wild Rift at Riot Games</title><link>https://jobseveryhour.com/job/game-producer-gameplay-wild-rift-riot-games/</link><guid>https://jobseveryhour.com/job/game-producer-gameplay-wild-rift-riot-games/</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><description>Shanghai, China. As a Game Producer on the Wild Rift Gameplay team, you will lead the production and delivery of gameplay initiatives, partnering with cross-functional teams to turn product goals into high-quality player experiences. You will establish clear plans, manage dependencies, identify and mitigate delivery risks, and guide work through development, launch, and post-launch evaluation. You will collaborate with Product…</description></item><item><title>Senior Technical Game Designer - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/senior-technical-game-designer-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/senior-technical-game-designer-unpublished-r-d-product-riot-games/</guid><pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate><description>Shanghai, China. . You will use your design judgment and technical fluency to bridge design intent and implementation constraints, reduce development dependencies, and help the team make informed trade-offs. You will report into the Game Director of the team. Responsibilities: Design, prototype, implement, and iterate on game features and supporting systems across multiple areas of game design. Build and improve designer-facing…</description></item><item><title>Game Design Intern-Undergraduate at Insomniac Games</title><link>https://jobseveryhour.com/job/game-design-intern-undergraduate-insomniac-games/</link><guid>https://jobseveryhour.com/job/game-design-intern-undergraduate-insomniac-games/</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><description>United States, Burbank, CA. Create and implement gameplay content, including world authoring, combat setups, event triggering and scripted structural elements. Use development tools such as Unity, Unreal Engine, Maya, or other 3D modeling software to support game design and content creation. Apply visual scripting or programming skills to implement and refine gameplay features. Collaborate with experienced designers to develop creative…</description></item><item><title>Character Artist Intern- Undergraduate at Insomniac Games</title><link>https://jobseveryhour.com/job/character-artist-intern-undergraduate-insomniac-games/</link><guid>https://jobseveryhour.com/job/character-artist-intern-undergraduate-insomniac-games/</guid><pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate><description>United States, Burbank, CA. Create and refine 3D models and textures for characters and props used in game development. Develop corrective blendshapes for characters and props to support animation. Create efficient UV layouts using Maya or equivalent software. Author textures and materials in Substance Painter to support character and prop development. Collaborate with the Character Art and Animation team to develop and refine assets while…</description></item><item><title>Senior VFX Technical Artist - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/senior-vfx-technical-artist-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/senior-vfx-technical-artist-unpublished-r-d-product-riot-games/</guid><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><description>Sydney, Australia. , you’ll combine hands-on real-time VFX craft with technical problem-solving to turn creative and gameplay goals into reusable, scalable solutions that support artists, designers, and engineers. As a Senior VFX Technical Artist on an unpublished R&amp;D product, you’ll help establish and evolve the VFX systems and content pipelines that bring the experience to life. You’ll own meaningful technical problems end to end…</description></item><item><title>3D Character Artist (Contract) at Riot Games</title><link>https://jobseveryhour.com/job/3d-character-artist-contract-riot-games/</link><guid>https://jobseveryhour.com/job/3d-character-artist-contract-riot-games/</guid><pubDate>Thu, 15 Oct 2026 00:00:00 +0000</pubDate><description>Guangzhou, China. 岗位职责 负责游戏内环境与场景的地编美术工作，根据策划及视觉需求搭建高品质关卡与环境氛围； 整合和运用现有美术资源，合理摆放场景物件，营造具有代入感和表现力的游戏空间； 优化场景资源，提升性能并保证美术品质，协助完成部分工具的简单制作或流程优化； 与策划、美术、程序等多岗位协作，保障场景相关需求高效落地和完整呈现； 关注游戏体验与美术效果，根据测试与反馈持续优化场景表现； 跟踪行业美术发展趋势，积极总结和沉淀优秀的地编方法与流程。 任职要求 本科及以上学历，2年以上游戏项目环境美术/场景地编相关工作经验； 拥有至少半年以上Unreal Engine 5（UE5）项目场景搭建及资源整合经验，能独立完成场景布局和氛围营造； 精通常用3D建模/贴图工具（如3ds Max、Maya、Blender、Substance等），具备美术基础和空间构成能力； 熟悉主流引擎（如Unity等）环境搭建及资源整合流程者优先；…</description></item><item><title>Concept Artist, Character -Unpublished R&amp;D Product (Contract) at Riot Games</title><link>https://jobseveryhour.com/job/concept-artist-character-unpublished-r-d-product-contract-riot-games/</link><guid>https://jobseveryhour.com/job/concept-artist-character-unpublished-r-d-product-contract-riot-games/</guid><pubDate>Thu, 15 Oct 2026 00:00:00 +0000</pubDate><description>Guangzhou, China. 我们正在寻找能够 高效产出高质量角色设计，并快速融入团队流程的执行型设计师 。 作为一名角色设计师（Contract），你将加入拳头，基于既定美术风格与设计方向，负责角色概念设计与细化，与原画、3D及技术团队紧密协作，确保设计具备良好的可落地性与稳定的交付质量。该岗位更侧重 专业能力、执行效率与协作能力 ，适合具备成熟产出能力的设计师。 📌 岗位职责 角色设计执行 根据既定风格与需求，完成角色设计 独立完成从草图 → 细化 → 完整设定的设计流程 在明确方向下进行设计延展与细节补充，保证设计质量与一致性 设计落地与支持 输出清晰规范的设计稿（结构、材质、细节说明等），支持3D制作 与3D角色美术、动画及TA协作，确保设计具备可实现性 根据反馈快速迭代设计方案，满足制作与项目需求 规范执行与质量控制 遵循项目美术风格与设计规范 在设计中合理控制复杂度 保持稳定的设计质量与产出节奏 协作与沟通…</description></item><item><title>3D Environment Artist - Unpublished R&amp;D Product (Contract) at Riot Games</title><link>https://jobseveryhour.com/job/3d-environment-artist-unpublished-r-d-product-contract-riot-games/</link><guid>https://jobseveryhour.com/job/3d-environment-artist-unpublished-r-d-product-contract-riot-games/</guid><pubDate>Thu, 15 Oct 2026 00:00:00 +0000</pubDate><description>Guangzhou, China. 关于我们 我们以玩家体验为核心，用高品质的场景创作为全球玩家带来沉浸式体验。你将与美术、策划、程序等多团队紧密协作。我们鼓励大胆创想和持续学习，期待富有热情的你加入！ 岗位职责 负责游戏内环境与场景的地编美术工作，根据策划及视觉需求进行搭建； 优化场景资源，提升性能并保证美术品质，协助完成部分工具的简单制作或流程优化； 与策划、美术、程序等多岗位协作，保障场景相关需求高效落地和完整呈现； 关注游戏体验与美术效果，根据测试与反馈持续优化场景表现； 跟踪行业美术发展趋势，积极总结和沉淀优秀的地编方法与流程。 任职要求 本科及以上学历，2年以上游戏项目环境美术/场景地编相关工作经验； 拥有至少半年以上Unreal Engine 5（UE5）项目场景搭建及资源整合经验，能独立完成场景布局和氛围营造； 精通常用3D建模/贴图工具（如3ds Max、Maya、Blender、Substance等），具备美术基础和空间构成能力；…</description></item><item><title>Game Producer – Unpublished R&amp;D Product (Contract) at Riot Games</title><link>https://jobseveryhour.com/job/game-producer-unpublished-r-d-product-contract-riot-games/</link><guid>https://jobseveryhour.com/job/game-producer-unpublished-r-d-product-contract-riot-games/</guid><pubDate>Thu, 15 Oct 2026 00:00:00 +0000</pubDate><description>Shanghai, China. As Producers at Riot, we lead passionate cross-functional teams to create innovative products and experiences that deliver maximum player value. We drive development, smash through obstacles, and push projects across the finish line. As a Game Producer on the Unpublished R&amp;D Product team in Shanghai, you will keep the team&#x27;s day-to-day execution running. The production plan, work system, and team rituals are set…</description></item><item><title>3D Character Artist - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/3d-character-artist-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/3d-character-artist-unpublished-r-d-product-riot-games/</guid><pubDate>Wed, 14 Oct 2026 00:00:00 +0000</pubDate><description>Shanghai, China. Use your knowledge of stylized character art to create high-quality 3D character models. Interpret and execute character concepts while considering technical and design constraints such as polygon counts, texture memory, and topology. Understand the complete asset creation process, from concept design, modeling, baking, and texturing through successful integration into the game. Review and provide guidance on…</description></item><item><title>Staff Software Engineer, Engine Performance - Central Technology, Unreal Ecosystem at Riot Games</title><link>https://jobseveryhour.com/job/staff-software-engineer-engine-performance-central-technolog-riot-games/</link><guid>https://jobseveryhour.com/job/staff-software-engineer-engine-performance-central-technolog-riot-games/</guid><pubDate>Wed, 14 Oct 2026 00:00:00 +0000</pubDate><description>Los Angeles, USA. to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. The UnEco (or Unreal Ecosystem) team has an impact on a wide array of topics, including…</description></item><item><title>Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal Ecosystem at Riot Games</title><link>https://jobseveryhour.com/job/staff-software-engineer-engine-performance-tools-central-tec-riot-games/</link><guid>https://jobseveryhour.com/job/staff-software-engineer-engine-performance-tools-central-tec-riot-games/</guid><pubDate>Wed, 14 Oct 2026 00:00:00 +0000</pubDate><description>Los Angeles, USA. to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. The UnEco (or Unreal Ecosystem) team has an impact on a wide array of topics, including…</description></item><item><title>Principal 3D Environment Artist - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/principal-3d-environment-artist-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/principal-3d-environment-artist-unpublished-r-d-product-riot-games/</guid><pubDate>Mon, 12 Oct 2026 00:00:00 +0000</pubDate><description>Los Angeles, USA. Lead world-building for various 3D environments from early development through final polish. Build high-quality environments and assets ranging from architectural structures to organic forms and foliage. Create cohesive environments that support gameplay through strong composition and visual clarity. Work closely with Design, Concept Art, Lighting, and Tech Art to balance visual quality with gameplay and technical…</description></item><item><title>Sr. VR Technical Artist at Lucid Motors</title><link>https://jobseveryhour.com/job/sr-vr-technical-artist-lucid-motors/</link><guid>https://jobseveryhour.com/job/sr-vr-technical-artist-lucid-motors/</guid><pubDate>Mon, 12 Oct 2026 00:00:00 +0000</pubDate><description>Newark, CA. Own, maintain, and evolve the data pipeline that transitions our surface data into real-time visualization environments. Troubleshoot and resolve pipeline issues resulting from software, operating system, and workflow changes, ensuring reliable delivery of visualization assets. Develop new tools, scripts, and automation solutions to streamline data preparation, processing, and deployment. Improve the usability and…</description></item><item><title>Combat Game Designer at Scopely</title><link>https://jobseveryhour.com/job/combat-game-designer-scopely/</link><guid>https://jobseveryhour.com/job/combat-game-designer-scopely/</guid><pubDate>Wed, 07 Oct 2026 00:00:00 +0000</pubDate><description>ES - Barcelona, Spain. We are looking for a Combat Designer that is eager to design, develop, and deliver top quality combat for our new unannounced cross-platform strategy/MMO title. You will work and collaborate with top talent combat designers across large meta combat systems and smaller tactical combat models for character combat. Build and refine novel combat gameplay focused on the player journey and moment-to-moment interactions…</description></item><item><title>Associate Economy Game Designer at Scopely</title><link>https://jobseveryhour.com/job/associate-economy-game-designer-scopely/</link><guid>https://jobseveryhour.com/job/associate-economy-game-designer-scopely/</guid><pubDate>Wed, 07 Oct 2026 00:00:00 +0000</pubDate><description>ES - Barcelona, Spain. We are looking for an Associate Designer that is eager to design, develop, and deliver top quality features and economy models for our new unannounced cross-platform strategy/MMO title. You will write feature design documentation, defining systems that can support a live game model, and balancing economies to scale. Collaborate closely with Product, Engineering, Art, Analytics, LiveOps and QA to bring compelling…</description></item><item><title>Principal Game Designer - League of Legends, ARAM Mayhem at Riot Games</title><link>https://jobseveryhour.com/job/principal-game-designer-league-of-legends-aram-mayhem-riot-games/</link><guid>https://jobseveryhour.com/job/principal-game-designer-league-of-legends-aram-mayhem-riot-games/</guid><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><description>Los Angeles, USA. Design and implement Augments and other content that demonstrate exemplary gameplay satisfaction. Provide direction, mentorship, and feedback to other game designers, fostering an environment of collaboration and craft excellence. Conduct early stage discovery on new projects that quickly validates their direction using intentional iteration and effective playtesting. Contribute to team processes that operationalize…</description></item><item><title>Senior Technical Artist_MONOPOLY GO! at Scopely</title><link>https://jobseveryhour.com/job/senior-technical-artist-monopoly-go-scopely/</link><guid>https://jobseveryhour.com/job/senior-technical-artist-monopoly-go-scopely/</guid><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><description>ES - Barcelona, Spain. As a Senior Technical Artist, you will be working between our developers and artists and your main function will be to complete the asset integration pipeline, which is to take assets coming from external software suites, import them and assemble them into the development environment of the team (Unity3d) Participate in development of tools and solutions for our artists Use AI to create tools and pipeline to…</description></item><item><title>Lead Gameplay Programmer at Epic Games</title><link>https://jobseveryhour.com/job/lead-gameplay-programmer-epic-games-4/</link><guid>https://jobseveryhour.com/job/lead-gameplay-programmer-epic-games-4/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 +0000</pubDate><description>Porto Alegre,Rio Grande do Sul,Brazil. We are seeking an experienced Lead Gameplay Programmer to direct gameplay teams within Rocket League. They will be responsible for leading the gameplay programming team and collaborating and iterating with gameplay programmers, game designers, producers, and artists. They will play a critical role in feature development for Rocket League. In this role, you will Manage a team of seasoned gameplay programmers and be…</description></item><item><title>Lead Gameplay Programmer at Epic Games</title><link>https://jobseveryhour.com/job/lead-gameplay-programmer-epic-games-2/</link><guid>https://jobseveryhour.com/job/lead-gameplay-programmer-epic-games-2/</guid><pubDate>Tue, 22 Sep 2026 00:00:00 +0000</pubDate><description>BLANK,BLANK,Multiple Locations. We are seeking an experienced Lead Gameplay Programmer to direct gameplay teams within Rocket League. They will be responsible for leading the gameplay programming team and collaborating and iterating with gameplay programmers, game designers, producers, and artists. They will play a critical role in feature development for Rocket League. In this role, you will Manage a team of seasoned gameplay programmers and be…</description></item><item><title>Game Design Intern at Epic Games</title><link>https://jobseveryhour.com/job/game-design-intern-epic-games/</link><guid>https://jobseveryhour.com/job/game-design-intern-epic-games/</guid><pubDate>Thu, 17 Sep 2026 00:00:00 +0000</pubDate><description>Cary,North Carolina,United States. We are looking for a Game Design Intern to join the Fortnite Events team and help create memorable large scale multiplayer experiences. You will work with internal and co-dev designers, artists, engineers and producers to prototype, implement and polish gameplay features for upcoming live events. In this role, you will Help design and implement gameplay features for live events Learn how to prototype dynamic player…</description></item><item><title>Game Producer II - League of Legends (Contract) at Riot Games</title><link>https://jobseveryhour.com/job/game-producer-ii-league-of-legends-contract-riot-games/</link><guid>https://jobseveryhour.com/job/game-producer-ii-league-of-legends-contract-riot-games/</guid><pubDate>Tue, 15 Sep 2026 00:00:00 +0000</pubDate><description>Singapore. , you&#x27;ll help deliver player-facing skins and cosmetic content for League of Legends while partnering across Riot&#x27;s Singapore studio, Los Angeles teams and external development partners to bring high-quality player experiences to millions of players around the world. This is a fixed term contract position based in Singapore. You will report to the Senior Manager, Game Production. Responsibilities: Drive production…</description></item><item><title>Lead Animation Technical Artist at NetEase Games</title><link>https://jobseveryhour.com/job/lead-animation-technical-artist-netease-games/</link><guid>https://jobseveryhour.com/job/lead-animation-technical-artist-netease-games/</guid><pubDate>Tue, 15 Sep 2026 00:00:00 +0000</pubDate><description>Singapore-Guoco Midtown; Vancouver-Onsite. Responsible for the technical R&amp;D and quality breakthroughs of the runtime animation system for the dual-perspective shooting game, systematically improving character movement, aiming, weapon handling, combat states, and the overall shooting experience. Personally design, validate, and implement core solutions for aiming and weapon handling experience, procedural animation, animation graphs, and state orchestration…</description></item><item><title>Principal 3D Character Artist - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/principal-3d-character-artist-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/principal-3d-character-artist-unpublished-r-d-product-riot-games/</guid><pubDate>Wed, 09 Sep 2026 00:00:00 +0000</pubDate><description>Los Angeles, USA. Produce the look and feel of high fidelity 3D characters and cosmetic assets Understand project requirements to influence and create in-game assets that are optimized, performant, and animation friendly Interpret and push concept designs to the next level while accounting for technical and design constraints Collaborate with various other disciplines to ensure all assets perform and are in line with project vision…</description></item><item><title>Lead Animation Technical Artist at NetEase Games</title><link>https://jobseveryhour.com/job/lead-animation-technical-artist-netease-games-2/</link><guid>https://jobseveryhour.com/job/lead-animation-technical-artist-netease-games-2/</guid><pubDate>Sun, 30 Aug 2026 00:00:00 +0000</pubDate><description>Singapore. Responsible for the technical R&amp;D and quality breakthroughs of the runtime animation system for the dual-perspective shooting game, systematically improving character movement, aiming, weapon handling, combat states, and the overall shooting experience. Personally design, validate, and implement core solutions for aiming and weapon handling experience, procedural animation, animation graphs, and state orchestration…</description></item><item><title>Rendering Technical Artist II - League of Legends (Contract) at Riot Games</title><link>https://jobseveryhour.com/job/rendering-technical-artist-ii-league-of-legends-contract-riot-games/</link><guid>https://jobseveryhour.com/job/rendering-technical-artist-ii-league-of-legends-contract-riot-games/</guid><pubDate>Fri, 21 Aug 2026 00:00:00 +0000</pubDate><description>Singapore. Author, extend, and maintain real-time shaders and materials for League of Legends within a PBR-based rendering workflow, including reusable shader functions and shared material systems that scale across champions and skins. Apply strong PBR fundamentals across albedo, normal, roughness, metallic, ambient occlusion, emissive, lighting, and reflection-probe inputs, ensuring shader features account for the full…</description></item><item><title>Senior Technical Artist at Epic Games</title><link>https://jobseveryhour.com/job/senior-technical-artist-epic-games/</link><guid>https://jobseveryhour.com/job/senior-technical-artist-epic-games/</guid><pubDate>Thu, 13 Aug 2026 00:00:00 +0000</pubDate><description>Cary,North Carolina,United States. Epic is looking for a Senior Tech Artist to join our team working on Fortnite Events. A successful candidate should have a deep knowledge in look development, lighting and complex game art. A successful candidate should have a broad knowledge of art creation for games. You should understand modeling, texturing, and animation fundamentals. You should be able to combine geometry, materials, effects, and UE Blueprints…</description></item><item><title>Senior Technical Artist at Epic Games</title><link>https://jobseveryhour.com/job/senior-technical-artist-epic-games-2/</link><guid>https://jobseveryhour.com/job/senior-technical-artist-epic-games-2/</guid><pubDate>Thu, 13 Aug 2026 00:00:00 +0000</pubDate><description>BLANK,BLANK,Multiple Locations. Epic is looking for a Senior Tech Artist to join our team working on Fortnite Events. A successful candidate should have a deep knowledge in look development, lighting and complex game art. A successful candidate should have a broad knowledge of art creation for games. You should understand modeling, texturing, and animation fundamentals. You should be able to combine geometry, materials, effects, and UE Blueprints…</description></item><item><title>Game Economy Designer | Betty CA at Betty CA</title><link>https://jobseveryhour.com/job/game-economy-designer-betty-ca-betty-ca/</link><guid>https://jobseveryhour.com/job/game-economy-designer-betty-ca-betty-ca/</guid><pubDate>Thu, 13 Aug 2026 00:00:00 +0000</pubDate><description>London, United Kingdom. A successful candidate will be passionate about delivering a rich and exciting player experience through thoughtful and data-driven reward mechanics. If you have a passion for games and analytics, then this is a great opportunity. You’ll partner closely with Live Ops, Product, and Analytics teams to create and maintain rewards and economy systems that are engaging, balanced, and seamlessly integrated into Betty’s…</description></item><item><title>Senior Technical Artist, Animation - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/senior-technical-artist-animation-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/senior-technical-artist-animation-unpublished-r-d-product-riot-games/</guid><pubDate>Sun, 02 Aug 2026 00:00:00 +0000</pubDate><description>Shanghai, China. Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League…</description></item><item><title>Senior Game Designer, Balancing &amp; Economy - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/senior-game-designer-balancing-economy-unpublished-r-d-produ-riot-games/</link><guid>https://jobseveryhour.com/job/senior-game-designer-balancing-economy-unpublished-r-d-produ-riot-games/</guid><pubDate>Tue, 14 Jul 2026 00:00:00 +0000</pubDate><description>Shanghai, China. Design, implement, and improve gameplay systems that deliver engaging player experiences. Develop multiple system design solutions and clearly communicate implementation trade-offs and associated risks. Establish design principles and best practices for future systems design work. Lead small cross-functional teams to develop gameplay systems aligned with product objectives. Create clear design documentation that can…</description></item><item><title>Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided) at Riot Games</title><link>https://jobseveryhour.com/job/staff-software-engineer-unreal-ecosystem-australia-based-rel-riot-games/</link><guid>https://jobseveryhour.com/job/staff-software-engineer-unreal-ecosystem-australia-based-rel-riot-games/</guid><pubDate>Tue, 23 Jun 2026 00:00:00 +0000</pubDate><description>Sydney, Australia. to work in a variety of broader domains. The Unreal Ecosystem (UnEco) team has an impact on a wide array of topics, including runtime performance, tooling, CI/CD, just to name a few. As a Staff Software Engineer on the UnEco team, you&#x27;ll drive the technical direction of your team and influence strategy across related teams, building a strong engineering vision and offering creative solutions to technical problems…</description></item><item><title>Senior Game Designer at Epic Games</title><link>https://jobseveryhour.com/job/senior-game-designer-epic-games-4/</link><guid>https://jobseveryhour.com/job/senior-game-designer-epic-games-4/</guid><pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate><description>BLANK,BLANK,Multiple Locations. Epic Games is seeking an experienced Senior Game Designer to join our Music team, contributing across various aspects of highly social and music-based gameplay and interactive experiences. In this role, you will collaborate closely with multidisciplinary teams to shape and refine music systems, tune gameplay mechanics, craft engaging activities and social experiences, and ensure compelling and expressive player…</description></item><item><title>Senior Game Designer at Epic Games</title><link>https://jobseveryhour.com/job/senior-game-designer-epic-games-3/</link><guid>https://jobseveryhour.com/job/senior-game-designer-epic-games-3/</guid><pubDate>Wed, 17 Jun 2026 00:00:00 +0000</pubDate><description>Cary,North Carolina,United States. Epic Games is seeking an experienced Senior Game Designer to join our Music team, contributing across various aspects of highly social and music-based gameplay and interactive experiences. In this role, you will collaborate closely with multidisciplinary teams to shape and refine music systems, tune gameplay mechanics, craft engaging activities and social experiences, and ensure compelling and expressive player…</description></item><item><title>Lead Gameplay Programmer at Epic Games</title><link>https://jobseveryhour.com/job/lead-gameplay-programmer-epic-games-3/</link><guid>https://jobseveryhour.com/job/lead-gameplay-programmer-epic-games-3/</guid><pubDate>Thu, 11 Jun 2026 00:00:00 +0000</pubDate><description>Montreal,Quebec,Canada. We are seeking an experienced Lead Gameplay Programmer to direct gameplay teams within Rocket League. They will be responsible for leading the gameplay programming team and collaborating and iterating with gameplay programmers, game designers, producers, and artists. They will play a critical role in feature development for Rocket League. In this role, you will Manage a team of seasoned gameplay programmers and be…</description></item><item><title>Lead Gameplay Programmer at Epic Games</title><link>https://jobseveryhour.com/job/lead-gameplay-programmer-epic-games/</link><guid>https://jobseveryhour.com/job/lead-gameplay-programmer-epic-games/</guid><pubDate>Wed, 10 Jun 2026 00:00:00 +0000</pubDate><description>Cary,North Carolina,United States. We are seeking an experienced Lead Gameplay Programmer to direct gameplay teams within Rocket League. They will be responsible for leading the gameplay programming team and collaborating and iterating with gameplay programmers, game designers, producers, and artists. They will play a critical role in feature development for Rocket League. In this role, you will Manage a team of seasoned gameplay programmers and be…</description></item><item><title>Game Producer - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/game-producer-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/game-producer-unpublished-r-d-product-riot-games/</guid><pubDate>Fri, 05 Jun 2026 00:00:00 +0000</pubDate><description>Sydney, Australia. Lead the day-to-day production efforts for a cross-functional development team Drive sprint planning, backlog prioritization, and milestone execution Ensure strong team health, culture, and efficiency Collaborate with stakeholders to clarify requirements and align on goals Track progress, manage risks, and ensure delivery of high-quality tools and features Promote best practices in planning, estimation, and…</description></item><item><title>Senior Director, Product Management (Unreal Ecosystem) at Epic Games</title><link>https://jobseveryhour.com/job/senior-director-product-management-unreal-ecosystem-epic-games/</link><guid>https://jobseveryhour.com/job/senior-director-product-management-unreal-ecosystem-epic-games/</guid><pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate><description>Cary,North Carolina,United States. The Unreal Ecosystem empowers developers to create and publish the next generation of digital entertainment to hundreds of millions of global consumers. As a Senior Director of Product Management, Unreal Ecosystem, you will serve as the senior business partner to our engine development leadership, owning strategy and growth for Unreal Editor for Fortnite, UE6 and other Epic developer tools and services. You will…</description></item><item><title>Game Producer, Event - Wild Rift (Contract) at Riot Games</title><link>https://jobseveryhour.com/job/game-producer-event-wild-rift-contract-riot-games/</link><guid>https://jobseveryhour.com/job/game-producer-event-wild-rift-contract-riot-games/</guid><pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate><description>Shanghai, China. Design and deliver diverse in-game events aligned with patch themes, product goals, and player motivations. Drive end-to-end execution of event features, from concept and documentation to implementation and launch. Partner with QA and development teams to proactively identify issues and ensure a high-quality player experience. Analyze event performance and player behavior, generating insights and actionable…</description></item><item><title>Senior Game Designer at Epic Games</title><link>https://jobseveryhour.com/job/senior-game-designer-epic-games-2/</link><guid>https://jobseveryhour.com/job/senior-game-designer-epic-games-2/</guid><pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate><description>Vancouver,British Columbia,Canada. Epic Games is looking for a Senior Game Designer to help create compelling gameplay experiences across combat, progression, systems, moment-to-moment mechanics, and live gameplay content for our collaboration with LEGO. In this role, you’ll partner closely with design leadership, art, programming, animation, UX, audio, production, and QA to deliver high-quality features from concept through ship. You will own and…</description></item><item><title>Senior Game Designer at Epic Games</title><link>https://jobseveryhour.com/job/senior-game-designer-epic-games/</link><guid>https://jobseveryhour.com/job/senior-game-designer-epic-games/</guid><pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate><description>Cary,North Carolina,United States. Epic Games is looking for a Senior Game Designer to help create compelling experiences across combat, progression, systems, moment-to-moment mechanics, and live gameplay content for our collaboration with LEGO. In this role, you’ll partner closely with design leadership, art, engineering, animation, UX, audio, production, and QA to deliver high-quality features from concept through ship. You will own and iterate on…</description></item><item><title>Senior Game Designer at Epic Games</title><link>https://jobseveryhour.com/job/senior-game-designer-epic-games-5/</link><guid>https://jobseveryhour.com/job/senior-game-designer-epic-games-5/</guid><pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate><description>BLANK,BLANK,Multiple Locations. Epic Games is looking for a Senior Game Designer to help create compelling gameplay experiences across combat, progression, systems, moment-to-moment mechanics, and live gameplay content for our collaboration with LEGO. In this role, you’ll partner closely with design leadership, art, programming, animation, UX, audio, production, and QA to deliver high-quality features from concept through ship. You will own and…</description></item><item><title>Senior Mobile Game Designer at Epic Games</title><link>https://jobseveryhour.com/job/senior-mobile-game-designer-epic-games/</link><guid>https://jobseveryhour.com/job/senior-mobile-game-designer-epic-games/</guid><pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate><description>Porto Alegre,Rio Grande do Sul,Brazil. You will collaborate with cross-disciplinary development teams to design, prototype, implement, and ship key features that expand the Fortnite universe. As a Senior Mobile Game Designer, you&#x27;ll own features and systems for our mobile players, building new areas of the game and improving existing ones from initial vision through polished player-facing experiences. In this role, you will Own Major Features: Drive the…</description></item><item><title>Game Designer, System - Unpublished R&amp;D Product (Contract) at Riot Games</title><link>https://jobseveryhour.com/job/game-designer-system-unpublished-r-d-product-contract-riot-games/</link><guid>https://jobseveryhour.com/job/game-designer-system-unpublished-r-d-product-contract-riot-games/</guid><pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate><description>Guangzhou, China. 作为一名系统策划，您需要以玩家为中心，完善系统框架，设计富有策略深度的玩法，持续优化成长体验与动力体系，为产品生命周期注入源源不绝的新鲜感。您将与团队高效协作，推动高质量交付并持续提升团队创新能力。 我们是谁 我们以玩家体验为根本，不断追求设计创新。这里是你释放创新想法、赋能核心系统、改变传统玩法生态的大舞台。如果你渴望挑战、热爱运营和创新，期待你加入我们并共创未来！ 您的影响 推动系统创新与落地 将创意转化为高落地性的系统方案，主导原型验证与功能优化，不断提升成长体系与城池玩法的策略深度。 跨团队协作推动优质交付 联合美术、程序、数值、UI等多团队，保障系统设计与开发同步迭代、品质稳定，并持续聚焦用户体验提升。 数据驱动与行业洞察 关注市场标杆产品及行业趋势，结合数据分析和玩家反馈持续优化系统内容与成长曲线，提升竞争力与可玩性。 岗位职责 联合数值策划完成系统数值结构、资源分配及发展节奏的详细设定，实现公平性与可玩性平衡。…</description></item><item><title>Senior Concept Artist, Environment - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/senior-concept-artist-environment-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/senior-concept-artist-environment-unpublished-r-d-product-riot-games/</guid><pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate><description>Guangzhou, China. Environment Design 负责核心场景内容的概念设计，从草图探索到高完成度场景设定。 探索并定义符合设计方向的环境视觉语言，包括地形结构、建筑风格、材质表现、色彩氛围等。 构建具有高度辨识度和沉浸感的环境设计，支撑整体体验与视觉表达。 Design Systems &amp; Methodology 构建场景设计逻辑，包括空间布局、视觉语言、设计原则及叙事关联。 建立并持续完善场景设计规范，包括尺度体系、模块化原则、细节密度及视觉引导等。 在设计中平衡视觉表现、空间可读性及长期内容扩展需求。 Spatial Design &amp; Collaboration 与跨职能团队紧密合作，确保场景设计满足空间体验及整体设计目标。 设计清晰的视觉引导与空间层级，提升整体体验及信息传达效率。 在空间规划过程中充分考虑功能分区、视觉可读性及制作可行性。 Cross-functional Collaboration…</description></item><item><title>Senior Game Producer 高级游戏项目管理经理 - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/senior-game-producer-unpublished-r-d-product-riot-games-2/</link><guid>https://jobseveryhour.com/job/senior-game-producer-unpublished-r-d-product-riot-games-2/</guid><pubDate>Wed, 11 Mar 2026 00:00:00 +0000</pubDate><description>Guangzhou, China. ): 【项目管理】 制定并确立项目的制作与管理标准，在推进研发进度的同时，重点关注高质量的交付、管线效能以及团队的健康状态。 【风险预警】 提供清晰、透明的项目进度与管线健康度更新。敏锐地识别开发中的潜在风险，并协调核心利益相关者及时跟进、解决或升级问题。 【流程优化】 开发并持续优化跨职能团队的工作流与沟通渠道。打通策划、美术、程序等不同部门间的协作壁垒，消除无效沟通和返工摩擦。 【协同对齐】 促进各研发部门在排期和优先级上保持紧密对齐，确保责任落实，让团队的承诺都能转化为按时的交付。 任职要求 (Qualifications): 经验要求： 8年以上游戏行业游戏自研经验，至少拥有3年以上管理经验（管理过 PM 或同等职能团队），有从零到一的项目经验优先。 项目背景： 必须具备大型、复杂游戏项目的全周期研发管理经验。熟悉主流游戏引擎开发流程。 专业认证： 精通敏捷开发模式，并能根据项目特点灵活融合。持有 PMP 或…</description></item><item><title>Sr. Manager, Game Design 主策 - Unpublished R&amp;D Product at Riot Games</title><link>https://jobseveryhour.com/job/sr-manager-game-design-unpublished-r-d-product-riot-games/</link><guid>https://jobseveryhour.com/job/sr-manager-game-design-unpublished-r-d-product-riot-games/</guid><pubDate>Thu, 05 Mar 2026 00:00:00 +0000</pubDate><description>Guangzhou, China. ): 战略规划与顶层架构 (Vision &amp; Strategy) 作为核心决策层，与制作人深度协同，制定产品的核心愿景、市场定位及长期战略。确立项目的宏观设计方向（核心循环、商业化模型、社交结构），确保设计目标与商业价值、IP内核高度对齐，构建竞争壁垒。 创意驱动与产品进化 (Innovation) 敏锐洞察相关游戏品类痛点，不仅仅是复刻经典，主动提出具前瞻性的设计构想，推动团队做出超越现有热门游戏的差异化体验，满足用户深层需求。 落地执行与跨部门协同 (Execution &amp; Cross-Functional Leadership) 高质量执行： 负责将宏观战略转化为可执行的设计方案，能准确转达给策划团队，并确保顺利融入到游戏的体验中。 资源整合： 作为设计团队对外的核心枢纽，与程序、美术、IP及发行团队建立紧密互信的合作关系，确保核心系统以高标准准时交付。 团队管理与建设 (Team Leadership) 标准确立：…</description></item><item><title>Game Designer, Combat - Unpublished R&amp;D Product (Contract) at Riot Games</title><link>https://jobseveryhour.com/job/game-designer-combat-unpublished-r-d-product-contract-riot-games/</link><guid>https://jobseveryhour.com/job/game-designer-combat-unpublished-r-d-product-contract-riot-games/</guid><pubDate>Thu, 24 Jul 2025 00:00:00 +0000</pubDate><description>Shanghai, China. 作为一名游戏设计师，你将负责设计、调整并优化玩家体验。你出色的分析能力、对玩家的洞察力以及创造力将共同打造游戏内外令人惊喜且具有吸引力的玩家体验。你将与跨学科团队合作，充分运用各种工具，持续迭代和优化以玩家为核心的设计，致力于让全球数百万玩家感到满意与喜爱。 在研发（R&amp;D）团队中担任战斗游戏设计师。你将与其他设计师、艺术家和工程师密切协作，优化和迭代以玩家为中心的设计，致力于创造突破性的游戏体验。由于团队规模仍较小，该岗位需要大量实操工作，亲自创建和调校战斗系统/机制。你应能适应目标与限制主要由团队驱动的不确定性环境，同时适应大大小小的变更作为设计流程的日常一部分。 职责： 设计、实现并改进战斗机制与系统，使其令玩家满意并提升对游戏概念的信心。 在所处游戏类型中探索创新战斗设计方案，提出多种可行的设计与解决方案，清晰说明各种方案之间的权衡与风险。 利用快速原型与游戏测试验证设计方案的可行性。…</description></item></channel></rss>