Senior Technical Artist, Project R.I.S.E is open at Supercell in Shanghai. Posted on Sep 24, 2026, and still on Supercell’s careers page when we last checked, on Nov 14, 2026.
About the role
Own the shader and material library. Author the shaders that give the game its look, design a master-material architecture artists can actually work with, and keep permutation counts and shader complexity from quietly eating the frame - Build the tools artists live in. DCC scripts, engine editor extensions, one-click export, automated asset validation — every hour you save someone in Maya or the material editor goes…
The opening lines of the posting. The rest is on Supercell’s careers page.
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