Rendering Technical Artist II - League of Legends (Contract) is open at Riot Games in Singapore. Posted on Aug 21, 2026, and still on Riot Games’s careers page when we last checked, on Nov 14, 2026.
About the role
Author, extend, and maintain real-time shaders and materials for League of Legends within a PBR-based rendering workflow, including reusable shader functions and shared material systems that scale across champions and skins. Apply strong PBR fundamentals across albedo, normal, roughness, metallic, ambient occlusion, emissive, lighting, and reflection-probe inputs, ensuring shader features account for the full…
The opening lines of the posting. The rest is on Riot Games’s careers page.
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